Orcs are large, muscular humanoids. They have grayish to green skin, stooped postures, short pointed ears, sloped foreheads and jutting lower jaws with tusks. To the common folks of the world orcs are savages, with short tempers, that can tear any ordinary person to pieces. However, orcs know better. Many orcs are excellent at getting fast results, since they are creatures of action, not thought. Yet there are exceptions to this, such as the famed King Obould, who obtained results through planning and insight.

Appearance: 7ft - 8ft. Green or gray skin. Short pointed ears. Jutting lower jaw with tusks.
Size Modifier: Medium humanoid.

Known Languages: Common, Orc, +2 choices

Ability Score Bonus: +2 STR, +1 CON, -2 INT

Racial Traits: Darkvision, Menacing, Natural Athlete, Aggressive, Powerful Build

Darkvision: You have superior vision in dark and dim conditions. You can see in dim light as though it were bright light, and in darkness as though it were dim light. You can’t discern color in darkness, only shades of gray.

Menacing: You gain proficiency with the Intimidation skill.

Natural Athlete: You gain proficiency with the Athletics skill.

Aggressive: As a Bonus Action, you can move into Close Range (within 3m) of a hostile creature that you can see or hear. You must end this movement closer to the targeted enemy than when your turn started.

Powerful Build: You have advantage on lifting objects with Athletics checks, and on the Grapple action.

Orc subraces:

  • Gray

  • Mountain

  • Orog

  • Neo-Orog