The Minotaur are barrel-chested humanoids with heads resembling those of bulls. Their horns range in size from about 1 foot long to great curling weapons easily three times that length. Thick hair extends down their necks and powerful backs, and some have long patches of hair on their chins and cheeks. Their legs end in heavy, cloven hooves, and they have long, tufted tails. They’re known for venting their outrage through violence, but they aren’t generally quick to anger.

Max Height: 7ft - 9ft. Minotaur medieval fantasy appearance. Appearance requires approval.
Size Modifier: Large humanoid.

Known Languages: Common, Minotaur, +2 choices

Ability Score Bonus: +2 STR, +1 CON

Racial Traits: Horns, Goring Rush, Imposing Presence, Labyrinthine Recall.

Horns: Your horn is a natural weapon, which you can use to make Unarmed Attack Action. If you hit with it, you instead deal 1d6 damage + your Strength modifier (or whichever is higher from another ability.)

Goring Rush: If you move from Far Range (outside 3m) to Close Range (within 3m) of a target, your next Unarmed Attack against that target in the same turn does an additional 1d6 physical damage. The target then must make a Strength saving throw against a DC of 8 + your proficiency bonus + your Strength ability modifier. If they fail, they are knocked prone.

Imposing Presence: You have proficiency in one of the following skills of your choice: Intimidation or Persuasion.

Labyrinthine Recall: You can perfectly recall any path you have traveled.

Minotaur subraces: 

  • Sea Reaver

  • Abyssal

  • Minorothe