Leonin are tall lion-like humanoids that move with a boldness that suggests their physical might. Tawny fur covers leonine bodies, and some grow thick manes ranging in shades from gold to black. While their hands prove as nimble as those of other humanoids, leonine have retractable feline claws, which they can extend instantly. This, along with their ability to produce bone-shaking roars, gives most leonine an air that readily shifts between regal and fearsome.

Appearance: 6.5ft - 8ft. Lion-like medieval fantasy appearance. Appearance requires approval (JOMO).
Size Modifier: Medium humanoid.

Known Languages: Common, +3 choices

Ability Score Bonus: +2 CON, +1 STR

Racial Traits: Darkvision, Daunting Roar, Hunter’s Instincts, Claws.

Darkvision: You have superior vision in dark and dim conditions. You can see in dim light as though it were bright light, and in darkness as though it were dim light. You can’t discern color in darkness, only shades of gray.

Daunting Roar: As a Bonus Action, you can let out an especially menacing roar. Non-deafened creatures of your choice within 6m of you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can’t use it again until you finish a short or long rest.

Hunter’s Instincts: You gain proficiency with one of the following skills of your choice: Athletics, Intimidation, Perception or Survival.

Claws: Your claws are natural weapons, which you can use to make Unarmed Attack Action. If you hit with them, you instead deal an 1d4 damage + your Strength modifier (or whichever is higher from another ability.)