Hobgoblins are large humanoids. They have long pointed ears, flat faces, sloped foreheads, and prominent jaws. Their skin is a grayish, orange or red color and their eyes are pupiless shades of yellow or orange. They are stronger, smarter and more menacing than their goblin cousins. It is known that they are commonly evil creatures, who are prone to violence and cruelty. Unlike other goblinoids, they are well-disciplined and form militaristic communities. They are always prejudiced against by civil society.

Appearance: 7ft - 8ft. Grayish, orange or red skin. Pupiless yellow or orange eyes. Long pointed ears. Flat faces, slopped foreheads and prominent jaws.
Size Modifier: Medium humanoid.

Known Languages: Common, Goblin, +2 choices

Ability Score Bonus: +2 CON, +1 INT

Racial Traits: Darkvision, Saving Face, Martial Weapon Training.

Darkvision: You have superior vision in dark and dim conditions. You can see in dim light as though it were bright light, and in darkness as though it were dim light. You can’t discern color in darkness, only shades of gray.

Saving Face: If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of PCs you can see within 20m of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.

Martial Weapon Training: You have proficiency with martial weapons.

Hobgoblin subrace:

  • Brightnose

  • Sunscorch