Whether sniveling in fear, cackling with mad laughter, or snarling in a fury, Goblins are wretched and inconsequential. In their own minds, though, they are content to lurk in the shadows and even prefer them. They are entitled to some credit for their tenacity, agility, crafty ingenuity, and dumb luck, all of which has enabled them to survive. Goblin skin color may vary between shades of red, orange, yellow, or green. They are known for their short temper. Most goblins are also bald, but a few boast shocks of red or black hair. Their mouths are full of sharp, crooked teeth.

Appearance: 3ft - 4.5ft. Green, yellow, orange or red skin. Black or gray hair. Red or yellow eyes.
Size Modifier: Small humanoid.

Known Languages: Common, Goblin, +2 choices

Ability Score Bonus: +2 DEX, +1 CON

Racial Traits: Darkvision, Nimble Escape, Fury of the Small

Darkvision: You have superior vision in dark and dim conditions. You can see in dim light as though it were bright light, and in darkness as though it were dim light. You can’t discern color in darkness, only shades of gray.

Nimble Escape: You may Hide or Disengage as a Bonus Action on your turn.

Fury of the Small: When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage is 1d + your level. (Example: at level 5 it would be 1d5.) Once you use this trait, you can't use it again until you finish a short or long rest.

Goblin subraces:

  • Hoardshine

  • Monkey

  • Mountain

  • Wolfraid