CULTURE

Waterdeep is a mixing pot of nearly every culture of the known world,and there is a diverse representation of nearly every race in the city. While humans comprise the largest population, it is also home to a large number of elves, dwarves, halflings, half-elves and gnomes. The citizens of Waterdeep are referred to as Waterdhavians, and tended to be social, stalwart and outspoken people with a worldly perspective. While patriotic and proud of their city, they were not commonly dismissive of foreign cultures. While they sought wealth and development, they were not aggressively imperialistic.

Waterdhavian status was worn on your sleeve, with one’s class and personal wealth reflected in the quality of garb. Guild members and nobles would often wear their associated crests, heraldry and/or signet rings as a sign of membership. The nobility were known to maintain a high sense of fashion, often wearing silks, furs and expensive jewelry in accordance to the change of seasons.

RELIGION

 Waterdeep is a mixing pot of nearly every religion of the known world, and there are followers of nearly every deity in the city. There is a large temple known as The Plinth which is open to all faiths and believers. The most devoutly and openly followed deities with the largest temples were: Oghma, Tyr, Tempus, Gond, Selûne, Mystra, Silvanus and Mielikki, Lathander, Sune, and Tymora.

Furthermore, there are secret temples and hidden shrines in the back alleys to worship the more dark gods such as: Cyric, Talona, Umberlee, Shar, Auril, and the Cult of the Dragon.

FESTIVALS & HOLIDAYS

 Hammer (“Deepwinter”)
    - Midwinter festival (“Deadwinter Day”) between Hammer 30 and Alturiak 1

Alturiak (“The Claw of Winter” or “The Claws of the Cold”)

Ches (“The Claw of Sunsets”)
    - Spring Equinox festivals on Ches 19
    - Fleetswake, on the last tenday of Ches. (A celebration of the sea, sea trade and the gods of the sea. It includes boat races, the Shipwright’s Ball, and guild-sponsored galas at festhalls primarily in the dock ward.)

Tarsakh (“The Claw of Storms”)
    - Greengrass festival between Tarsakh 30 and Mirtul 1

Mirtul (“The Melting”)

Kythorn (“The Time of Flowers”)
    - Summer Solstice festivals on Kythorn 20
    - Trolltide on Kythorn 1. (A celebration of the end of the Second Trollwar. Waterdhavian children run about the city, dressed as trolls and demanding treats from citizens, lest the children pull pranks on them at sundown.)

Flamerule (“Summertide”)
    - Midsummer festivals between Flamerule 1 and Eleasias 1
    - Shieldmeet (or a leap year) occurs the day after Midsummer, once every 4 years.
    - Lliira’s Night on Flamerule 7. (A celebration held during the night to honor the Lady of Joy with dances and balls.)

Eleasis (“Highsun”)
    - Ahghairon’s Day on Eleasias 1. (It is a celebration of a famous Lord’s birthday, Ahghairon who invented the Lords of Waterdeep system. The Open Lord(s) visit taverns and inns to wish the common folk good fortune.)

Eleint (“The Fading”)
    - Autumn Equinox festivals on Eleint 21
    - Highharvestide between Eleint 30 and Marpenoth 1

Marpenoth (“The Leaffall”)

Uktar (“The Rotting”)
    - Feast of the Moon between Uktar 30 and Nightal 1

Nightal (“The Drawing Down”)
    - Auril’s Blesstide on the day of winter’s first frost. (Everyone wears white, not serving or eating hot meals, and a parade of naked people wearing only white cloaks streak across the city to dive into the icy waters of the Frostmaiden.)
    - Winter Solstice festivals on Nightal 20