The Aasimar are descended from humans with a touch of power from celestial beings such as angels and other good aligned Outsiders. They generally appear as glorious humans with lustrous hair, flawless skin, and piercing eyes. Often, they attempt to pass as humans to right wrongs and defend goodness on the Material Plane without drawing undue attention to their celestial heritage. Due to their heritage they are often good, but not exclusively so, and have a potential lifespan nearly twice that of a standard human.

Appearance:  6ft - 7.5ft. Standard medieval fantasy human appearance. Must have some visual elements of celestial ancestry. Some may have short pointed ears. Cannot have wings and cannot fly.

Size Modifier: Medium humanoid.

Known Languages: Common, Celestial, +2 choices

Healing Hands: As a Standard Action, once per long rest, you can touch a creature within Close Range (within 3m) and cause it to regain a number of hit points equal to your level.

Darkvision: You have superior vision in dark and dim conditions. You can see in dim light as though it were bright light, and in darkness as though it were dim light. You can’t discern color in darkness, only shades of gray.

(Damage) Resistance: If a creature or an object has resistance to a damage type, damage of that type is halved against it. (Example: you are hit by fire damage while you have Fire Resistance: that damage would be halved.)

Aasimar subraces:

(Same size, category and misc. details as Aasimar)


Fallen

Ability Score Bonus: +2 CHA, +1 STR

Racial Traits: Darkvison, Healing Hands, Necrotic Resistance, Radiant Resistance, may cast Light cantrip


Protector

Ability Score Bonus: +2 CHA, +1 WIS

Racial Traits: Darkvison, Healing Hands, Necrotic Resistance, Radiant Resistance, may cast Light cantrip

Scourge

Ability Score Bonus: +2 CHA, +1 CON

Racial Traits: Darkvison, Healing Hands, Necrotic Resistance, Radiant Resistance, may cast Light cantrip